![]() ![]() Looking at the source code, it appears that getting a critical hit increases knockback by 40%, after calculating knockback resistance. In the absence of that, I might make a general note about increasing knockback sometime later. Hoping someone might be able to peek at the code or do in-depth testing to nail down the mechanics. ![]() It is most noticeable against Possessed Armors, which will only hop back slightly on a normal slap but get sent flying when a critical hit happens. Critical hits will send mobs noticeably further than normal hits. This is easily testable using a Slap Hand reforged for knockback together with a Power Glove (or its upgrades). 72.83.33.87 00:43, 1 November 2013 (UTC)Īs of 1.3 (potentially earlier, but unmentioned), critical hits appear to either enhance knockback, bypass knockback resistance, or both. I would put a note that this needs to be cleaned up due to 1.2 coming out, but I don't know how. Before I thought that chit is better for ranged weapons, but apparently it is not. Actually this means chit bonus is inferior to equal damage bonus in all aspects - damage helps pierce armor while chit does not, and the latter is also random, unpredictable and capped at 100%. Out of 195 shots there were 121 criticals - that's about 62% meaning arrows don't notably affect chit chance, probably not at all. Chit chance for bow was 61%, for arrows 49%. ![]() I just tested this with Pulse bow, Shroomite armor in stealth mode and some accessories. That why, because arrow aren't reforged, they show less %crit. Then, it look at the base weapon, add all of this and the reforge of the item itself. In case you wonder, stats that are show always take care about : In your case, you will stick with the critical chance of your weapon :42%. The thing is, the weapon add the dommage of the consummable to his stats. How is the crit chance of a ranged weapon's shot affected by the weapon's inherent crit chance and the ammo's crit chance?įor example, with full Shroomite Armor and after standing still for two seconds, my shotbow has a crit chance of 42% and my Ichor Arrows have a crit chance of 39%.ĭoes a single hit of it have a 42% crit chance, a 42% + 39% = 81% crit chance, do I get to roll for crits twice, once with 42% and once with 39% and if any roll succeeds, it crits or do they get calculated separately, so that I can get a shot where the weapon crits, but the arrow doesn't, thus giving me different damage numbers for crits? Nixitur ( talk) 08:05, 8 October 2013 (UTC) ![]()
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